Class TGameState
Unit
a3dge
Declaration
type TGameState = class(TState)
Description
Base class for game states.
This class extends the TState class adding rendering capabilities.
See also
- TState.Update
- Execute state.
- TGameState.Render
- Render the game state.
- TGameState.Enter
- Executed when entering the state.
- TState.Leave
- Clean state after using it.
- TA3DGEApplication.GameState
- Manage the current game state.
- TWorldGameState
- A game state that renders the 3D World.
- TWorldHUDGameState
- A game state that renders the 3D World and a 2D HUD.
Hierarchy
Overview
Methods
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procedure Enter (aEntity: TObject); override; |
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procedure Render; virtual; abstract; |
Description
Methods
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procedure Enter (aEntity: TObject); override; |
Executed when entering the state.
See also
- TState.Enter
- Prepare the state to be used.
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