A3DGE - Amateur 3D Game EngineIntroduction Units Class Hierarchy Classes, Interfaces, Objects and Records Types Variables Constants Functions and Procedures Identifiers Conclusion
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Unit a3dge
Uses Functions and Procedures
Description
Engine core classes.
Overview
Classes, Interfaces, Objects and Records
Types
Constants
VersionStr = '1.0'; |
CopyStr = Concat ('A3DGE ', VersionStr, ' (c) 2012, 2025 Guillermo MartÃnez J.'); |
etDbg = [etWarning, etError, etDebug]; |
etAll = [etCustom, etInfo, etWarning, etError, etDebug]; |
etNone = []; |
etDefault = [etError, etWarning]; |
FPS = 50; |
Variables
Description
Types
TKeyboardEvent = procedure (aKeyCode: Integer) of object; |
Key event notification.
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TMouseNotifyEvent = procedure (const aX, aY, aZ, aB: Integer) of object; |
Mouse event.
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Constants
VersionStr = '1.0'; |
Version identification.
See also
- CopyStr
- Copyright string.
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CopyStr = Concat ('A3DGE ', VersionStr, ' (c) 2012, 2025 Guillermo MartÃnez J.'); |
Copyright string.
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etDbg = [etWarning, etError, etDebug]; |
Logs debug and error events.
This can be assigned to Application.EventLogFilter .
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etAll = [etCustom, etInfo, etWarning, etError, etDebug]; |
To log all events.
This can be assigned to Application.EventLogFilter .
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etNone = []; |
To deactivate log.
This can be assigned to Application.EventLogFilter .
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etDefault = [etError, etWarning]; |
Default log value.
This can be assigned to Application.EventLogFilter .
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Variables
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