Unit a3dge.Wavefront
Uses Types Constants Variables
Description
Wavefront .obj file loader.
It defines a couple of routines that allows to load Wavefront's .obj and .mtl files.
It also registers the .obj loader to be used by LoadModel.
Overview
Classes, Interfaces, Objects and Records
Functions and Procedures
Description
Functions and Procedures
function LoadWavefrontObj (const aFilename: AnsiString): TModel3D; |
Create a model from a Wavefront .obj file.
If the .obj file includes references to .mtl files, it will load the material library and the textures.
If the .mtl file isn't available then it won't be loaded but the name of the library will be stored in the Name property of the Materials list of the polyhedron, as well as each material name in their correspondent item.
Parameters
- aFilename
- File to load.
Returns
The reference to the new model or Nil if it cannot load it. See also
- LoadWavefrontMtl
- Load a Wavefront Material Template Library (mtl) file.
- LoadModel
- Load 3D model.
- TMaterialList.Merge
- Merge current list with given list.
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procedure LoadWavefrontMtl ( const aFileName: AnsiString; aMaterialList: TMaterialList ); |
Load a Wavefront Material Template Library (mtl) file.
If the material references to a texture bitmap it will try to load it. If it cannot, it won't fail and add the filename of the bitmap (without extension) to the TMaterial.TextureName property.
Note that the material list will be clean before loading the file (see TMaterialList.Clear. If you want to keep the previous material mapping, load it in a new material list then use TMaterialList.Merge.
See also
- LoadWavefrontObj
- Create a model from a Wavefront .obj file.
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