Unit a3dge.Collisions
Uses Types Constants Variables
Description
Implements routines used to check collisions.
These routines are for internal use. It's unlikely you'll need to use them in your games.
Some of these functions references to AABB (Axis-Aligned Bounding Box). This is an special bounding box that is aligned to the coordinate axis. To know more visit this wikipedia article.
Overview
Classes, Interfaces, Objects and Records
Record TBox |
Define an Axis-Aligned Bounding Box (AABB). |
Functions and Procedures
Description
Functions and Procedures
function Box0: TBox; inline; |
Return a box with all values in zero.
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function Box ( const aLeft, aRight, aBottom, aTop, aBack, aFront: Single ): TBox; inline; |
Build a box with the given values.
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procedure RenderBoundingSphere (const aCenter: TVector3D; const aRadius: Real); |
Draw a wired sphere.
See also
- RenderAABB
- Draw a wired bounding box.
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function IsPointInsideAABB (const aPoint: TVector3D; const aAABB: TBox): Boolean; inline; |
Check if point is inside the given AABB.
See also
- IsPointNearAABB
- Check if point is at a distance from the given box.
- IsSphereInsideAABB
- Check if given sphere is inside the given AABB.
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function IsSphereInsideAABB ( const aCenter: TVector3D; const aRadius: Real; const aAABB: TBox ): Boolean; inline; |
Check if given sphere is inside the given AABB.
See also
- IsPointNearAABB
- Check if point is at a distance from the given box.
- IsPointInsideAABB
- Check if point is inside the given AABB.
- AABBSphereCollision
- Check collision between an AABB and a sphere.
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function IsPointNearAABB ( const aPoint: TVector3D; const aAABB: TBox; aDistance: Real; const aDistanceIsSquared: Boolean=False ): Boolean; |
Check if point is at a distance from the given box.
See also
- IsPointInsideAABB
- Check if point is inside the given AABB.
- IsSphereInsideAABB
- Check if given sphere is inside the given AABB.
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function SphereCollision ( const aPos1: TVector3D; const aRad1: Real; const aPos2: TVector3D; const aRad2: Real ): Boolean; inline; |
Check collision between two spheres.
See also
- AABBCollision
- Check collision between two AABBs.
- AABBSphereCollision
- Check collision between an AABB and a sphere.
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function AABBSphereCollision ( const aBoxPos: TVector3D; const aAABB: TBox; const aSpherePos: TVector3D; const aRadius: Real ): Boolean; inline; |
Check collision between an AABB and a sphere.
See also
- AABBCollision
- Check collision between two AABBs.
- SphereCollision
- Check collision between two spheres.
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