A3DGE - Amateur 3D Game Engine |
Unit a3dge.HeightmapUses Functions and Procedures Types Constants Variables DescriptionDefines a heightmap system. A heightmap object is yet created by the TWorld3D object so you don't need to create it by yourself. Current version of A3DGE allows to use heightmaps that goes from 0 (zero) to 255. Heightmap are generated by passing two bitmaps to the THeightmap.SetData method. Keep an eye on the memory usage because the whole heigthmap will be loaded in memory all the time. Since it supports heights 0 to 255 it uses OverviewClasses, Interfaces, Objects and Records
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