Roadmap
This is an ordered list of planned features for the A3DGE game engine. Note that this roadmap may change in any moment, and also there are no release dates.
Last update: 2025-08-02
1.1
- User input.
- Joystick/gamepad.
- GUI subsystem.
- Label.
- Button.
- Text field.
- Checkbox.
- Slider.
- Image.
- Text box(?).
- Option list(?).
- Models and objects.
- Primitives.
- Plane.
- Dodecaedron.
- Sphere.
- Map box 6 facets.
- OpenGL lists.
- Animated 3D models.
- Primitives.
- Collisions.
- Cylinder.
- Plane.
- Quad.
- Game editor.
- GUI editor.
- Heightmap graphical front-end.
- Skybox builder(?).
- Examples.
- Battle zone.
1.2
- Application object.
- File search.
- GUI subsystem.
- Text box.
- Option list.
- Collisions
- Capsule.
- Dynamic collisions (i.e: MoveAndCollide).
- Ray.
- Sound.
- Sound mixer.
- Game editor.
- Hub.
- Map/scene editor.
- Objects,
- Fog.
- Lights.
- Skybox.
1.3
- Package archive.
- IFF packed format.
- File packer console tool.
- Models and objects.
- Native model file format.
- Game editor.
- Generate package archive (i.e. export).
- Generate animations.
1.4 or 2.0
- Models and objects.
- Smooth animations.
- 3D world.
- Frustrum culling.
- Occlusion volumes.
- Boxes.
- Quads.
- More than 7 lights.
A3DGE